Artists in Residence
RUS
Inspired by the myth of Icarus, RUS is a modern exploration of a man lured into a dark, heightened, world, the physical and emotional boundaries he exceeds, and the devastating results that occur. RUS is a hybrid performance piece with multiple channels of video, text, music, an experimental video puppet rig, and dance used as an alternate means of communication. This project is the fourth collaboration among James Scruggs as writer/video designer, Kristin Marting as director/choreographer and Hal Eagar as media effects designer.
RED FLY/BLUE BOTTLE
RED FLY/BLUE BOTTLE is a staged song cycle with video. It is an inquiry, via sound, image and word, into what it means to wake up to a world turned unfamiliar by the looking presence of war. The piece is as much about the residue its songs and images leave behind as the songs themselves. It is just such a residue one finds in a culture beset by war, in which there is no language or due process by which to speak of such a thing.
BLANK-THE-DOG
BLANK-THE-DOG is a collective of Theatre Artists with the vision to produce boundless theatre. Invested in the origin, destined for the future, in order to innovate the present, our focus is the conception, interpretation, and development of theatre through a collaborative ensemble of artists. Our mission is the telling of all stories, in all ways, to all people.
Robostage / Character Lab Project
The goal of the Robostage / Character Lab Project is to explore the development of character and personality in robots that are part of a performance or narrative installation. We are also interested in broadening the concept of a robot to include synchronized digital media objects within the space. One dramaturgical goal here is to develop concepts for merging physical and digital elements in theater.
Scott Fitzgerald
The proposed project is an installation consisting of at least 12 nodes arranged in a 4 by 3 grid with each of the nodes separated 3 feet off center. Each node is a white, translucent glass sphere that rests on the ground and contains 8 white LED’s separated from each other at 45 degrees and one tricolor RGB LED. Each node will have a small controller on top of it for users to control the white LED’s, which will rotate around the sphere depending on the users interaction. The corner nodes will, in addition to the standard controller, have a small button that will illuminate the node with a unique color when pressed. The color will move from the starting node and follow the direction of the white LED, moving from node to node, creating a color sequence throughout the space that changes depending on the direction the white LED’s have been moved to. The colors will either fade over time, or upon intersecting another moving color, disappear in an animation that will spread to other nodes.
East Whist & Starry Noes
East Whist & Starry Noes is a developing 5-chaneel interactive video installation that looks at the signals and interaction occurring between familiar players of games such as bid Whist and Dominoes. It documents two separate game events and becomes a way to experience them through shifting time and perspective. It is a part of an evolving idea that looks at the relationships between the cardinal direction and cultural perception.
The Information Act
We are interested in examining information as a raw elemental force. Like earth, wind, fire and water, information has become an omnipresent medium, with an equal capacity to devastate, enlighten and overpower. If the human race is to progress within this context, it is necessary that we find ways to navigate within it. With that in mind, we propose to create a multimedia performance in which the information Age will be handled at a basic anthropological level. What if information was an amorphous, palpable substance? How might contemporary dance be employed to invoke a shamanic interaction with this element?
31 Down radio theater’s Capek BROS. (R.U.R.)
The use of technology for this production includes live video manipulation and projection on the human body as a video canvas. Out work employs the use of physical computing to make the stage a living environment that allows real time interaction from the players on stage to manipulate the performance. We embed the stage with sensors and triggers that activate sound and light cues to actually run the show. We take input from analog sensors and control live audio to create a rich and deep soundtrack. The experimental nature of our work challenges us and we are not afraid of failure; we look at this struggle as a means of development, not as a stopping block in our process.


